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RĂ©solu Recherche liste d'offset pour GHOST 1.16

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N00Bx

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Reply from N00Bx Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #1
Tout est dans le titre ;)
 
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Reply from deleted585952 Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #2
Code:
 public static uint ActiveUser = (G_client + 0x314c);
            public static uint Add_Ammo = 0x24879c;
            public static uint AdvancedUAV = 0x140a3a;
            public static uint AkimboPrimary = (G_client + 0x341);
            public static uint AkimboSecondary = (G_client + 0x351);
            public static uint AliensKilled = 0x17a552a;
            public static uint Alive = 0x2f83;
            public static uint AllPerks = (G_client + 0xa2a);
            public static uint AntibanOffset1 = 0x700adc;
            public static uint AntibanOffset2 = 0x6ff4d8;
            public static uint AntibanOffset3 = 0x6ff164;
            public static uint AntibanOffset4 = 0x700ad4;
            public static uint AntibanOffset5 = 0x700ad8;
            public static uint AntibanOffset6 = 0x6f41e8;
            public static uint AttemteptedChallenges = 0x17a54f5;
            public static uint CashFlow = 0x17a54fc;
            public static uint Cbuf_AddText = 0x2b1c14;
            public static uint cg_fov = 0x8a4b46;
            public static uint ChromePlayer = 0x478d5b;
            public static uint ClanTag = 0xcbff6a;
            public static uint Client_Team = (G_client + 0x3063);
            public static int ClientIndex = 0;
            public static uint ClientInterval = 0x3700;
            public static uint ColorClan = 0xcb00ad;
            public static uint CompletedChallenges = 0x17a54f1;
            public static uint Currentstreak = 0x179e74d;
            public static uint Deaths = 0x179de51;
            public static uint SP_Script_Model = 0x286710;
            public static uint SpectatorGodMod = (G_client + 0x12);
            public static uint Spining_Mode = (G_client + 0x6c);
            public static uint SquadPoints = 0x17a2a24;
            public static uint SteadyAim = 0x1215cc;
            public static uint SuperTargetfinder = 0x1cc4b78;
            public static uint SV_GameSendServerCommand = 0x672444;
            public static uint SV_LinkEntity = 0x32c420;
            public static uint SV_SetBrushModel = 0x5ecf94;
            public static uint SV_UnlinkEntity = 0x32c3a0;
            public static uint Tactical = (PrimaryBullets - 0x10);
            public static uint Team = (G_client + 0x3063);
            public static uint Teeth = 0x17a60e6;
            public static uint Teleport = (G_client + 0x1c);
            public static uint TimePlayed = 0x179debe;
            public static uint Timescale = 0x1cb5578;
            public static uint UAV = 0x82f7f0;
            public static uint UnlockAll = 0x17a20b0;
            public static uint WallBreach = 0x22dfce;
            public static uint Wallhack = 0x86c664;
            public static uint WallhackGlow = 0x16ab63;
            public static uint Wins = 0x179deca;
            public static uint Winstreak = 0x179de4d;
            public static uint XPSoldier = 0x179edda;
            public static uint Disabled_CharCheck = 0x378620;
            public static uint Downs = 0x17a54c8;
            public static uint Dvar_GetBool = 0x4ce50c;
            public static uint ExtictionKills = 0x17a558c;
            public static uint ExtictionPrestige = 0x17a550c;
            public static uint ExtictionRevives = 0x17a5470;
            public static uint ExtictionScore = 0x17a5574;
            public static uint FlyMode = 0x5d5de8;
            public static uint FullAuto = 0x10ea9c;
            public static uint Function_Address = 0x4851456;
            public static uint G_client = 0xf44980;
            public static uint G_EffectIndex = 0x2e8ae8;
            public static uint G_Entity = 0xe04980;
            public static uint G_GivePlayerWeapon = 0x2947fc;
            public static uint G_InitializeAmmo = 0x1e6838;
            public static uint G_SetModel = 0x28fa4c;
            public static uint G_Spawn = 0x290e58;
            public static uint G_SpawnTurret = 0x2a2a40;
            public static uint G_TempEntity = 0x2916ac;
            public static uint GamesPlayed = 0x179de69;
            public static uint Get_ServerDetails = 0x1072868;
            public static uint GlowPlayers = 0x16ab63;
            public static uint Gmode1 = 0x303c;
            public static uint Gmode2 = 0x1d0;
            public static uint Gmode3 = 0x1aa;
            public static uint godmode = 0xe04b2a;
            public static uint GodModeAll = 0x23d1e0;
            public static uint Gravity = 0x22fe72;
            public static uint Hits = 0x179de71;
            public static uint HivesDestroyed = 0x17a54cc;
            public static uint HostClanTag = (G_client + 0x310c);
            public static uint HostUAV = (G_client + 0x3165);
            public static uint ImpactBullets = (G_client + 0x30d3);
            public static uint Invisible = 0x177ea25;
            public static uint Jammer = (G_client + 0x125);
            public static uint Jetpack = (G_client + 0x30);
            public static uint JumpHeight = 0xec708;
            public static uint Key_IsDown = 0x18eeb8;
            public static uint KillAndScare = (G_client + 0x24);
            public static uint KillClient = (G_client + 0x24);
            public static uint Kills = 0x179de79;
            public static uint Killstreak = 0x179de7d;
            public static uint Knockback = 0x1ca2858;
            public static uint Lag = (G_client + 0x2f9f);
            public static uint Laser = 0x52dde7;
            public static uint Lethal = (PrimaryBullets - 0x20);
            public static uint Level = 0x17a5513;
            public static uint LobbyPlayerSpeed = 0x22e01e;
            public static uint Losses = 0x179de81;
            public static int MaxClients = 12;
            public static int MaxClientsExt = 4;
            public static uint MaxFallDamage = 0xde394;
            public static uint MaxRelics = 0x17a5522;
            public static uint mFlag = (G_client + 0x331f);
            public static uint MinFallDamage = 0xf905c;
            public static uint Misses = 0x179de86;
            public static uint MissionCompleted = 0x17a5532;
            public static uint Modelss = (G_Entity + 0x171);
            public static uint Name = 0x177a238;
            public static uint NameInGame = (G_client + 0x309c);
            public static uint NameSoldier = (XPSoldier - 0x21);
            public static uint NoRecoil = 0x6c65c0;
            public static uint OrangeBoxes = (G_client + 0x13);
            public static uint PlayerCmd_ClonePlayer = 0x2f19cc;
            public static uint PlayerColour = 0x1cbedb8;
            public static uint PlayerSpeed = (G_client + 0x3050);
            public static uint PreferredWeapon = 0x179de3d;
            public static uint Prestige = 0x17a2d1c;
            public static uint PrimaryBullets = (G_client + 0x558);
            public static uint PrimaryClip = (PrimaryBullets - 240);
            public static uint readAssists = 0x3156;
            public static uint readDeaths = 0x3154;
            public static uint readKills = 0x3152;
            public static uint readPrestige = 0x30c3;
            public static uint readRank = 0x30bf;
            public static uint readScore = 0x3150;
            public static uint RedBoxes = 0x149134;
            public static uint ResetName = (G_client + 0x301c);
            public static uint Revive = 0x17a550a;
            public static uint Score = 0x179dea2;
            public static uint SecondaryBullets = (PrimaryBullets + 0x10);
            public static uint SecondaryClip = (PrimaryBullets - 0xe0);
            public static uint SetClientViewAngles = 0x231450;
            public static uint SkateMode = (G_client + 14);
            public static uint SkyColour = 0x1cbf0b8;
            public static uint soldier1 = 0x179eddc;
            public static uint soldier10 = 0x17a1e61;
            public static uint soldier2 = 0x179f430;
            public static uint soldier3 = 0x179f8a5;
            public static uint soldier4 = 0x179fe08;
            public static uint soldier5 = 0x17a036d;
            public static uint soldier6 = 0x17a08d1;
            public static uint soldier7 = 0x17a0e35;
            public static uint soldier8 = 0x17a1398;
            public static uint soldier9 = 0x17a18fc;
            public static uint clientSize = 0x3700;
            public static uint entitySize = 640;
            public static uint g_client = 0xf44980;
            public static uint g_entity = 0xe04980;
            public static uint setClientViewAngles = 0x231450;
            public static uint Crouch = 0x20000;
            public static uint L1 = 0x80800;
            public static uint L2 = 0x800000;
            public static uint L3 = 0x2200000;
            public static uint Prone = 0x10000;
            public static uint R1 = 0x1000000;
            public static uint R2 = 0x400000;
            public static uint R3 = 0x4000004;
            public static uint Square = 0x30000000;
            public static uint StartButton = 0x8000;
            public static uint X = 4;
Autre chose ? demande ;)
 
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Reply from chelibiMoDz Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #3
Moi je cherche les offset et les bytes pour me faire un eboot
 
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Reply from tonyleffe Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #4
Code:
 public static uint ActiveUser = (G_client + 0x314c);
            public static uint Add_Ammo = 0x24879c;
            public static uint AdvancedUAV = 0x140a3a;
            public static uint AkimboPrimary = (G_client + 0x341);
            public static uint AkimboSecondary = (G_client + 0x351);
            public static uint AliensKilled = 0x17a552a;
            public static uint Alive = 0x2f83;
            public static uint AllPerks = (G_client + 0xa2a);
            public static uint AntibanOffset1 = 0x700adc;
            public static uint AntibanOffset2 = 0x6ff4d8;
            public static uint AntibanOffset3 = 0x6ff164;
            public static uint AntibanOffset4 = 0x700ad4;
            public static uint AntibanOffset5 = 0x700ad8;
            public static uint AntibanOffset6 = 0x6f41e8;
            public static uint AttemteptedChallenges = 0x17a54f5;
            public static uint CashFlow = 0x17a54fc;
            public static uint Cbuf_AddText = 0x2b1c14;
            public static uint cg_fov = 0x8a4b46;
            public static uint ChromePlayer = 0x478d5b;
            public static uint ClanTag = 0xcbff6a;
            public static uint Client_Team = (G_client + 0x3063);
            public static int ClientIndex = 0;
            public static uint ClientInterval = 0x3700;
            public static uint ColorClan = 0xcb00ad;
            public static uint CompletedChallenges = 0x17a54f1;
            public static uint Currentstreak = 0x179e74d;
            public static uint Deaths = 0x179de51;
            public static uint SP_Script_Model = 0x286710;
            public static uint SpectatorGodMod = (G_client + 0x12);
            public static uint Spining_Mode = (G_client + 0x6c);
            public static uint SquadPoints = 0x17a2a24;
            public static uint SteadyAim = 0x1215cc;
            public static uint SuperTargetfinder = 0x1cc4b78;
            public static uint SV_GameSendServerCommand = 0x672444;
            public static uint SV_LinkEntity = 0x32c420;
            public static uint SV_SetBrushModel = 0x5ecf94;
            public static uint SV_UnlinkEntity = 0x32c3a0;
            public static uint Tactical = (PrimaryBullets - 0x10);
            public static uint Team = (G_client + 0x3063);
            public static uint Teeth = 0x17a60e6;
            public static uint Teleport = (G_client + 0x1c);
            public static uint TimePlayed = 0x179debe;
            public static uint Timescale = 0x1cb5578;
            public static uint UAV = 0x82f7f0;
            public static uint UnlockAll = 0x17a20b0;
            public static uint WallBreach = 0x22dfce;
            public static uint Wallhack = 0x86c664;
            public static uint WallhackGlow = 0x16ab63;
            public static uint Wins = 0x179deca;
            public static uint Winstreak = 0x179de4d;
            public static uint XPSoldier = 0x179edda;
            public static uint Disabled_CharCheck = 0x378620;
            public static uint Downs = 0x17a54c8;
            public static uint Dvar_GetBool = 0x4ce50c;
            public static uint ExtictionKills = 0x17a558c;
            public static uint ExtictionPrestige = 0x17a550c;
            public static uint ExtictionRevives = 0x17a5470;
            public static uint ExtictionScore = 0x17a5574;
            public static uint FlyMode = 0x5d5de8;
            public static uint FullAuto = 0x10ea9c;
            public static uint Function_Address = 0x4851456;
            public static uint G_client = 0xf44980;
            public static uint G_EffectIndex = 0x2e8ae8;
            public static uint G_Entity = 0xe04980;
            public static uint G_GivePlayerWeapon = 0x2947fc;
            public static uint G_InitializeAmmo = 0x1e6838;
            public static uint G_SetModel = 0x28fa4c;
            public static uint G_Spawn = 0x290e58;
            public static uint G_SpawnTurret = 0x2a2a40;
            public static uint G_TempEntity = 0x2916ac;
            public static uint GamesPlayed = 0x179de69;
            public static uint Get_ServerDetails = 0x1072868;
            public static uint GlowPlayers = 0x16ab63;
            public static uint Gmode1 = 0x303c;
            public static uint Gmode2 = 0x1d0;
            public static uint Gmode3 = 0x1aa;
            public static uint godmode = 0xe04b2a;
            public static uint GodModeAll = 0x23d1e0;
            public static uint Gravity = 0x22fe72;
            public static uint Hits = 0x179de71;
            public static uint HivesDestroyed = 0x17a54cc;
            public static uint HostClanTag = (G_client + 0x310c);
            public static uint HostUAV = (G_client + 0x3165);
            public static uint ImpactBullets = (G_client + 0x30d3);
            public static uint Invisible = 0x177ea25;
            public static uint Jammer = (G_client + 0x125);
            public static uint Jetpack = (G_client + 0x30);
            public static uint JumpHeight = 0xec708;
            public static uint Key_IsDown = 0x18eeb8;
            public static uint KillAndScare = (G_client + 0x24);
            public static uint KillClient = (G_client + 0x24);
            public static uint Kills = 0x179de79;
            public static uint Killstreak = 0x179de7d;
            public static uint Knockback = 0x1ca2858;
            public static uint Lag = (G_client + 0x2f9f);
            public static uint Laser = 0x52dde7;
            public static uint Lethal = (PrimaryBullets - 0x20);
            public static uint Level = 0x17a5513;
            public static uint LobbyPlayerSpeed = 0x22e01e;
            public static uint Losses = 0x179de81;
            public static int MaxClients = 12;
            public static int MaxClientsExt = 4;
            public static uint MaxFallDamage = 0xde394;
            public static uint MaxRelics = 0x17a5522;
            public static uint mFlag = (G_client + 0x331f);
            public static uint MinFallDamage = 0xf905c;
            public static uint Misses = 0x179de86;
            public static uint MissionCompleted = 0x17a5532;
            public static uint Modelss = (G_Entity + 0x171);
            public static uint Name = 0x177a238;
            public static uint NameInGame = (G_client + 0x309c);
            public static uint NameSoldier = (XPSoldier - 0x21);
            public static uint NoRecoil = 0x6c65c0;
            public static uint OrangeBoxes = (G_client + 0x13);
            public static uint PlayerCmd_ClonePlayer = 0x2f19cc;
            public static uint PlayerColour = 0x1cbedb8;
            public static uint PlayerSpeed = (G_client + 0x3050);
            public static uint PreferredWeapon = 0x179de3d;
            public static uint Prestige = 0x17a2d1c;
            public static uint PrimaryBullets = (G_client + 0x558);
            public static uint PrimaryClip = (PrimaryBullets - 240);
            public static uint readAssists = 0x3156;
            public static uint readDeaths = 0x3154;
            public static uint readKills = 0x3152;
            public static uint readPrestige = 0x30c3;
            public static uint readRank = 0x30bf;
            public static uint readScore = 0x3150;
            public static uint RedBoxes = 0x149134;
            public static uint ResetName = (G_client + 0x301c);
            public static uint Revive = 0x17a550a;
            public static uint Score = 0x179dea2;
            public static uint SecondaryBullets = (PrimaryBullets + 0x10);
            public static uint SecondaryClip = (PrimaryBullets - 0xe0);
            public static uint SetClientViewAngles = 0x231450;
            public static uint SkateMode = (G_client + 14);
            public static uint SkyColour = 0x1cbf0b8;
            public static uint soldier1 = 0x179eddc;
            public static uint soldier10 = 0x17a1e61;
            public static uint soldier2 = 0x179f430;
            public static uint soldier3 = 0x179f8a5;
            public static uint soldier4 = 0x179fe08;
            public static uint soldier5 = 0x17a036d;
            public static uint soldier6 = 0x17a08d1;
            public static uint soldier7 = 0x17a0e35;
            public static uint soldier8 = 0x17a1398;
            public static uint soldier9 = 0x17a18fc;
            public static uint clientSize = 0x3700;
            public static uint entitySize = 640;
            public static uint g_client = 0xf44980;
            public static uint g_entity = 0xe04980;
            public static uint setClientViewAngles = 0x231450;
            public static uint Crouch = 0x20000;
            public static uint L1 = 0x80800;
            public static uint L2 = 0x800000;
            public static uint L3 = 0x2200000;
            public static uint Prone = 0x10000;
            public static uint R1 = 0x1000000;
            public static uint R2 = 0x400000;
            public static uint R3 = 0x4000004;
            public static uint Square = 0x30000000;
            public static uint StartButton = 0x8000;
            public static uint X = 4;
Autre chose ? demande ;)
le G_Client en Local et en Ligne est différent, as-tu celui en Ligne?
 
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Reply from chelibiMoDz Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #5
Code:
 public static uint ActiveUser = (G_client + 0x314c);
            public static uint Add_Ammo = 0x24879c;
            public static uint AdvancedUAV = 0x140a3a;
            public static uint AkimboPrimary = (G_client + 0x341);
            public static uint AkimboSecondary = (G_client + 0x351);
            public static uint AliensKilled = 0x17a552a;
            public static uint Alive = 0x2f83;
            public static uint AllPerks = (G_client + 0xa2a);
            public static uint AntibanOffset1 = 0x700adc;
            public static uint AntibanOffset2 = 0x6ff4d8;
            public static uint AntibanOffset3 = 0x6ff164;
            public static uint AntibanOffset4 = 0x700ad4;
            public static uint AntibanOffset5 = 0x700ad8;
            public static uint AntibanOffset6 = 0x6f41e8;
            public static uint AttemteptedChallenges = 0x17a54f5;
            public static uint CashFlow = 0x17a54fc;
            public static uint Cbuf_AddText = 0x2b1c14;
            public static uint cg_fov = 0x8a4b46;
            public static uint ChromePlayer = 0x478d5b;
            public static uint ClanTag = 0xcbff6a;
            public static uint Client_Team = (G_client + 0x3063);
            public static int ClientIndex = 0;
            public static uint ClientInterval = 0x3700;
            public static uint ColorClan = 0xcb00ad;
            public static uint CompletedChallenges = 0x17a54f1;
            public static uint Currentstreak = 0x179e74d;
            public static uint Deaths = 0x179de51;
            public static uint SP_Script_Model = 0x286710;
            public static uint SpectatorGodMod = (G_client + 0x12);
            public static uint Spining_Mode = (G_client + 0x6c);
            public static uint SquadPoints = 0x17a2a24;
            public static uint SteadyAim = 0x1215cc;
            public static uint SuperTargetfinder = 0x1cc4b78;
            public static uint SV_GameSendServerCommand = 0x672444;
            public static uint SV_LinkEntity = 0x32c420;
            public static uint SV_SetBrushModel = 0x5ecf94;
            public static uint SV_UnlinkEntity = 0x32c3a0;
            public static uint Tactical = (PrimaryBullets - 0x10);
            public static uint Team = (G_client + 0x3063);
            public static uint Teeth = 0x17a60e6;
            public static uint Teleport = (G_client + 0x1c);
            public static uint TimePlayed = 0x179debe;
            public static uint Timescale = 0x1cb5578;
            public static uint UAV = 0x82f7f0;
            public static uint UnlockAll = 0x17a20b0;
            public static uint WallBreach = 0x22dfce;
            public static uint Wallhack = 0x86c664;
            public static uint WallhackGlow = 0x16ab63;
            public static uint Wins = 0x179deca;
            public static uint Winstreak = 0x179de4d;
            public static uint XPSoldier = 0x179edda;
            public static uint Disabled_CharCheck = 0x378620;
            public static uint Downs = 0x17a54c8;
            public static uint Dvar_GetBool = 0x4ce50c;
            public static uint ExtictionKills = 0x17a558c;
            public static uint ExtictionPrestige = 0x17a550c;
            public static uint ExtictionRevives = 0x17a5470;
            public static uint ExtictionScore = 0x17a5574;
            public static uint FlyMode = 0x5d5de8;
            public static uint FullAuto = 0x10ea9c;
            public static uint Function_Address = 0x4851456;
            public static uint G_client = 0xf44980;
            public static uint G_EffectIndex = 0x2e8ae8;
            public static uint G_Entity = 0xe04980;
            public static uint G_GivePlayerWeapon = 0x2947fc;
            public static uint G_InitializeAmmo = 0x1e6838;
            public static uint G_SetModel = 0x28fa4c;
            public static uint G_Spawn = 0x290e58;
            public static uint G_SpawnTurret = 0x2a2a40;
            public static uint G_TempEntity = 0x2916ac;
            public static uint GamesPlayed = 0x179de69;
            public static uint Get_ServerDetails = 0x1072868;
            public static uint GlowPlayers = 0x16ab63;
            public static uint Gmode1 = 0x303c;
            public static uint Gmode2 = 0x1d0;
            public static uint Gmode3 = 0x1aa;
            public static uint godmode = 0xe04b2a;
            public static uint GodModeAll = 0x23d1e0;
            public static uint Gravity = 0x22fe72;
            public static uint Hits = 0x179de71;
            public static uint HivesDestroyed = 0x17a54cc;
            public static uint HostClanTag = (G_client + 0x310c);
            public static uint HostUAV = (G_client + 0x3165);
            public static uint ImpactBullets = (G_client + 0x30d3);
            public static uint Invisible = 0x177ea25;
            public static uint Jammer = (G_client + 0x125);
            public static uint Jetpack = (G_client + 0x30);
            public static uint JumpHeight = 0xec708;
            public static uint Key_IsDown = 0x18eeb8;
            public static uint KillAndScare = (G_client + 0x24);
            public static uint KillClient = (G_client + 0x24);
            public static uint Kills = 0x179de79;
            public static uint Killstreak = 0x179de7d;
            public static uint Knockback = 0x1ca2858;
            public static uint Lag = (G_client + 0x2f9f);
            public static uint Laser = 0x52dde7;
            public static uint Lethal = (PrimaryBullets - 0x20);
            public static uint Level = 0x17a5513;
            public static uint LobbyPlayerSpeed = 0x22e01e;
            public static uint Losses = 0x179de81;
            public static int MaxClients = 12;
            public static int MaxClientsExt = 4;
            public static uint MaxFallDamage = 0xde394;
            public static uint MaxRelics = 0x17a5522;
            public static uint mFlag = (G_client + 0x331f);
            public static uint MinFallDamage = 0xf905c;
            public static uint Misses = 0x179de86;
            public static uint MissionCompleted = 0x17a5532;
            public static uint Modelss = (G_Entity + 0x171);
            public static uint Name = 0x177a238;
            public static uint NameInGame = (G_client + 0x309c);
            public static uint NameSoldier = (XPSoldier - 0x21);
            public static uint NoRecoil = 0x6c65c0;
            public static uint OrangeBoxes = (G_client + 0x13);
            public static uint PlayerCmd_ClonePlayer = 0x2f19cc;
            public static uint PlayerColour = 0x1cbedb8;
            public static uint PlayerSpeed = (G_client + 0x3050);
            public static uint PreferredWeapon = 0x179de3d;
            public static uint Prestige = 0x17a2d1c;
            public static uint PrimaryBullets = (G_client + 0x558);
            public static uint PrimaryClip = (PrimaryBullets - 240);
            public static uint readAssists = 0x3156;
            public static uint readDeaths = 0x3154;
            public static uint readKills = 0x3152;
            public static uint readPrestige = 0x30c3;
            public static uint readRank = 0x30bf;
            public static uint readScore = 0x3150;
            public static uint RedBoxes = 0x149134;
            public static uint ResetName = (G_client + 0x301c);
            public static uint Revive = 0x17a550a;
            public static uint Score = 0x179dea2;
            public static uint SecondaryBullets = (PrimaryBullets + 0x10);
            public static uint SecondaryClip = (PrimaryBullets - 0xe0);
            public static uint SetClientViewAngles = 0x231450;
            public static uint SkateMode = (G_client + 14);
            public static uint SkyColour = 0x1cbf0b8;
            public static uint soldier1 = 0x179eddc;
            public static uint soldier10 = 0x17a1e61;
            public static uint soldier2 = 0x179f430;
            public static uint soldier3 = 0x179f8a5;
            public static uint soldier4 = 0x179fe08;
            public static uint soldier5 = 0x17a036d;
            public static uint soldier6 = 0x17a08d1;
            public static uint soldier7 = 0x17a0e35;
            public static uint soldier8 = 0x17a1398;
            public static uint soldier9 = 0x17a18fc;
            public static uint clientSize = 0x3700;
            public static uint entitySize = 640;
            public static uint g_client = 0xf44980;
            public static uint g_entity = 0xe04980;
            public static uint setClientViewAngles = 0x231450;
            public static uint Crouch = 0x20000;
            public static uint L1 = 0x80800;
            public static uint L2 = 0x800000;
            public static uint L3 = 0x2200000;
            public static uint Prone = 0x10000;
            public static uint R1 = 0x1000000;
            public static uint R2 = 0x400000;
            public static uint R3 = 0x4000004;
            public static uint Square = 0x30000000;
            public static uint StartButton = 0x8000;
            public static uint X = 4;
Autre chose ? demande ;)
Question bette, pour trouvé les offset exact sur un eboot, je doi calculé en +1000 ou -1000? (Je débute)
 
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Reply from DF63S1F4DSF4DSFDSF4 Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #6
Salut,

J'ai déplacé
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ta discussion en section RĂ©solu
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Bonne journée,
RaFaLe'
 
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Reply from deleted585952 Jeux-vidéo Call of Duty 🎮 Call of Duty 10 : Ghosts [Ghosts] Hacking et modifications [Ghosts] Question Hacks & Mods Résolu : Recherche liste d'offset pour GHOST 1.16 #7
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