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PS3 Offsets 1.02 Ghosts !

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iPL∆Y

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Reply from iPL∆Y Corbeille 📒 : Offsets 1.02 Ghosts ! #1
Salut, je vous release quelque offsets trouver ! :)
Code:
1.02 offsets:

clientstate: 0xF12F80

gentity: 0xDD2F80

cbuf_addtext: 0x002A5B2C

gamesendservercmd: 005EA31C

Modded emblem for level :  0x01752A1B /byte : 0xFF, 0xFF

All Perks in Class Nr.1 Soldier 1 : 0x174E82e

Name Changer : 0x01729F38

ClanTag : 0x00C8F26A

Point d'escouade : 0x01752724 Byte : 0x00, 0x98, 0x96, 0x7f

0x0174E7BB Class Name 1 // Class Interval 0x80 // Soldier Interval 0x564

0x0174Eab9 Soldier Name 1 // For Next Soldier Add 0x564

Prestige 10 instantanément :

Offsets :
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte : 0xB0, 0xC4, 0x12, 0x00

Offset : 0x01752a1c
Byte : 0x0A -> C'est le byte pour le prestige 10

0x0145E6a0 - Gametypes
Interval: 0x188 (Add 0x188 for a Gametype lower)
---
0x0145E6e0 - Gametypes Description
Interval: 0x188 ( Add 0x188 for a Description lower)

0x01464604 - Standart (Find Game/Title)
0x01464644 - Standard Description (Find Game)
-
0x01464818 - Hardcore (Find Game/Title)
0x1464858 - Hardcore Description ( Find Game )
-
0x1464A2C - Clan vs Clan (Find Game/Title)
0x1464A6C - Clan vs Clan Description (Find Game)

Interval: 0x214
Code:
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_
Code:
Unlock Title/Emblem 70-80%~

0x01751db0
lenght 850 byte 0F


Unlock Title/Emblem Extinction
0x01755206
lenght 50 byte 0F
Credit :
- @<Unknauwn>â„¢
- xD3VHAX
- Hormerman
- Arena
- dodo619
- infinityisb4ck
- @<Baptiste>

Petite technique :
Une méthode pour mettre à jour les offsets 1.01 à 1.02:

Rajoutez "0x00000480" à l'offset 1.01 et le résultat donnera l'offset 1.02 :)
 
Dernière édition:

iPL∆Y

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Reply from iPL∆Y Corbeille 📒 : Offsets 1.02 Ghosts ! #4
Rajouts des offsets
0x0174E7BB Class Name 1 // Class Interval 0x80 // Soldier Interval 0x564
0x0174Eab9 Soldier Name 1 // For Next Soldier Add 0x564 :)
 

Peaky Blinders

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Reply from Peaky Blinders Corbeille 📒 : Offsets 1.02 Ghosts ! #5
Bon aller, je décide vous release ça :

Prestige 10 instantanément :

Offsets :
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte : 0xB0, 0xC4, 0x12, 0x00

Offset : 0x01752a1c
Byte : 0x0A -> C'est le byte pour le prestige 10
 

iPL∆Y

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Reply from iPL∆Y Corbeille 📒 : Offsets 1.02 Ghosts ! #6
Bon aller, je décide vous release ça :

Prestige 10 instantanément :

Offsets :
0x0174EADA
0x0174F03E
0x0174F5A2
0x0174FB06
0x0175006A
0x017505CE
0x01750B32
0x01751096
0x017515FA
0x01751B5E
Byte : 0xB0, 0xC4, 0x12, 0x00

Offset : 0x01752a1c
Byte : 0x0A -> C'est le byte pour le prestige 10
Merci a toi, je mets dans le tropic?
 
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Reply from Grumpy Corbeille 📒 : Offsets 1.02 Ghosts ! #8
Une méthode pour mettre à jour les offsets 1.01 à 1.02:

Rajoutez "0x00000480" à l'offset 1.01 et le résultat donnera l'offset 1.02 :)
 

iPL∆Y

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Reply from iPL∆Y Corbeille 📒 : Offsets 1.02 Ghosts ! #9
Une méthode pour mettre à jour les offsets 1.01 à 1.02:

Rajoutez "0x00000480" à l'offset 1.01 et le résultat donnera l'offset 1.02 :)
Merci,
Comment calculer des offsets ? :)
 

Blurz'

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Reply from Blurz' Corbeille 📒 : Offsets 1.02 Ghosts ! #13
on met ou les offset ?
 

Blurz'

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Reply from Blurz' Corbeille 📒 : Offsets 1.02 Ghosts ! #15
Oui quel tool ? Tu as skype stp ?
 

Blurz'

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Reply from Blurz' Corbeille 📒 : Offsets 1.02 Ghosts ! #19
mais debugger je ne comprend rien !
 

therifboy

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Reply from therifboy Corbeille 📒 : Offsets 1.02 Ghosts ! #20
Code:
0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable  0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable  0x02
0x0023BB18 - G_Hudelems > Click on Unk_
Pas de crédits pour ce qui m'appartient? --'
 
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