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Question Code infection CFG...

Cela Vous Sa T'il Plut


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Reply from TheModding Corbeille đź“’ : Code infection CFG... #1
Salut tout les gens

Aujourd'hui je vais vous donner des code a mettre dans votre fichier .cfg

Les Voila :

Friendly Fire:
Code:
toggle ui_friendlyfire 1 0

Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;

Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;

Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;

Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;

Laser:
Code:
toggle laserForceOn 1 0;

FPS:
Code:
toggle cg_drawfps 1 0;

Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;

Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;

Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;

Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;

Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;

Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;

Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;

Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;

Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;

Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;

Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;

Killcam Data:
Code:
toggle drawKillcamData 0 1;

Map Rotation:
Code:
toggle compassRotation 0 1;

Mini Icon Toggle:
Code:
toggle con_minicon 0 1;

Toggle Gravity:
Code:
toggle g_gravity 20 800;

Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;

Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;

Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;

Super Javelin:
Code:
toggle missile_macross 0 1;

Knock Back:
Code:
toggle g_knockback 1000 5000 5;

Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;

Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;

Invisible Gun:
Code:
toggle cg_gun_x 0 -50;

Fail Headsets:
Code:
forcevoicefail 1

Change Team:
Code:
toggle ui_allow_classchange 0 1;

Talk To Other Team:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;

toggle scoreboard font:
Code:
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;

L33T Hacks:
Code:
toggle ui_debugMode 0 1;

Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;

PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;

Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;

Change Team:
Code:
ui_allow_teamchange 1;

Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;

Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;

Unsusable Square:
Code:
toggle g_useholdtime 0 65535;

Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;

Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;

Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]

Fast Sensitivity:
Code:
profile_setViewSensitivity 50

Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62

Riot Party:
Code:
shieldImpactBulletShakeScale 10

Mantle Hack:
Code:
mantle_check_range 999

Never Disconnet:
Code:
disconnectOnSignOut 0

Stupid Sentry:
Code:
sentry_placement_feet_offset 100

Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000

Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;

Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;

Unbreakable Glass:
Code:
glass_break 0;

Floating Glass:
Code:
toggle glass_fall_gravity -99 800;

Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;

Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;

Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;

Name Color:
Code:
ui_playerPartyColor 0 1 0 1;

Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;

Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;

TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;

Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;

Shellshock:
Code:
toggle cg_drawShellshock 0 1;

Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;

No HUD:
Code:
toggle cg_Draw2D 0 1;

Film Shader:
Code:
toggle r_filmAltShader 0 1;

Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;

Turn Around:
Code:
toggle r_lockPvs 0 1;

GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;

Arena:
Code:
g_gametype arena;party_gametype arena;

VIP:
Code:
g_gametype vip;party_gametype vip;

One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;

Search And Destroy:
Code:
g_gametype sd;fast_restart;

Domination:
Code:
g_gametype dom;fast_restart;

Team Deathmatch:
Code:
g_gametype dm;fast_restart;

Ground War:
Code:
g_gametype war;fast_restart;

Left Side Gun:
Code:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;

Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats

Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats

Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;

Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;

Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;

Prestige 10:
Code:
statset 2326 10;onlinegame 1;uploadstats;

Prestige 11:
Code:
statset 2326 11;onlinegame 1;uploadstats;

Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats

Force UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500

Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;

Fat:
Code:
toggle r_subwindow 0 1 0 2;

Skinny:
Code:
toggle r_subwindow 0 1 0 1;

Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;

Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;

Black Hole:
Code:
toggle r_singleCell 0 1;

Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;

Rainbow:
Code:
toggle r_debugShader 0 1 2 3;

Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;

Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;

Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;

Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;

Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;

Promod:
Code:
toggle cg_fov 90 68;

Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;

Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1

Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500

Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500

AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500

Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500

EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500

Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999

Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10

Colored Team:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0

Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0

Change Team:
Code:
toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0

God Mode
Code:
scr_player_maxhealth 100000000

Show IP:
Code:
showip

Toggle Constrast:
Code:
toggle r_contrast 1 0 3 4

Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats

Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats

Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats

Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats

Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats

Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats

Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats

Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats

Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats

Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats

Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats

Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats

Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;

Super Melee:
Code:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;

Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;


Ci Cela Ta Plut Tu C'est Ce Qu'il Te Reste A Faire...
 
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