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PS3 Code générale pour creer son menu cfg

Inscrit
4 Mai 2013
Messages
110
J'aime
8
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3 621
#1
Voila les codes les plus utiles pour son mod menu

Code:
Friendly Fire:
Code:
toggle ui_friendlyfire 1 0
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;
Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;
Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;
Laser:
Code:
toggle laserForceOn 1 0;
FPS:
Code:
toggle cg_drawfps 1 0;
Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;
Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;
Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;
Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;
Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;
Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;
Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;
Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;
Killcam Data:
Code:
toggle drawKillcamData 0 1;
Map Rotation:
Code:
toggle compassRotation 0 1;
Mini Icon Toggle:
Code:
toggle con_minicon 0 1;
Toggle Gravity:
Code:
toggle g_gravity 20 800;
Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;
Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;
Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;
Super Javelin:
Code:
toggle missile_macross 0 1;
Knock Back:
Code:
toggle g_knockback 1000 5000 5;
Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;
Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
Invisible Gun:
Code:
toggle cg_gun_x 0 -50;
Fail Headsets:
Code:
forcevoicefail 1
Change Team:
Code:
toggle ui_allow_classchange 0 1;
Talk To Other Team:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;
toggle scoreboard font:
Code:
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;
L33T Hacks:
Code:
toggle ui_debugMode 0 1;
Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;
PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;
Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Change Team:
Code:
ui_allow_teamchange 1;
Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;
Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;
Unsusable Square:
Code:
toggle g_useholdtime 0 65535;
Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
Fast Sensitivity:
Code:
profile_setViewSensitivity 50
Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62
Riot Party:
Code:
shieldImpactBulletShakeScale 10
Mantle Hack:
Code:
mantle_check_range 999
Never Disconnet:
Code:
disconnectOnSignOut 0
Stupid Sentry:
Code:
sentry_placement_feet_offset 100
Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;
Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
Unbreakable Glass:
Code:
glass_break 0;
Floating Glass:
Code:
toggle glass_fall_gravity -99 800;
Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;
Name Color:
Code:
ui_playerPartyColor 0 1 0 1;
Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;
Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Shellshock:
Code:
toggle cg_drawShellshock 0 1;
Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
No HUD:
Code:
toggle cg_Draw2D 0 1;
Film Shader:
Code:
toggle r_filmAltShader 0 1;
Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;
Turn Around:
Code:
toggle r_lockPvs 0 1;
GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;
Arena:
Code:
g_gametype arena;party_gametype arena;
VIP:
Code:
g_gametype vip;party_gametype vip;
One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;
Search And Destroy:
Code:
g_gametype sd;fast_restart;
Domination:
Code:
g_gametype dom;fast_restart;
Team Deathmatch:
Code:
g_gametype dm;fast_restart;
Ground War:
Code:
g_gametype war;fast_restart;
Left Side Gun:
Code:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats
Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;
Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;
Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;
Prestige 10:
Code:
statset 2326 10;onlinegame 1;uploadstats;
Prestige 11:
Code:
statset 2326 11;onlinegame 1;uploadstats;
Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats
Force UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500
Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
Fat:
Code:
toggle r_subwindow 0 1 0 2;
Skinny:
Code:
toggle r_subwindow 0 1 0 1;
Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
Black Hole:
Code:
toggle r_singleCell 0 1;
Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Rainbow:
Code:
toggle r_debugShader 0 1 2 3;
Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
Promod:
Code:
toggle cg_fov 90 68;
Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500
AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999
Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
Colored Team:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0
Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
Change Team:
Code:
toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0
God Mode
Code:
scr_player_maxhealth 100000000
Show IP:
Code:
showip
Toggle Constrast:
Code:
toggle r_contrast 1 0 3 4
Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats
Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats
Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats
Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats
Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats
Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats
Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats
Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats
Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats
Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats
Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats
Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats
Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
Super Melee:
Code:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;
Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;
Show Status:
Code:
status
 

Raviooooooooooli

Fc Bayern
Premium
Inscrit
12 Décembre 2012
Messages
4 062
J'aime
871
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4 733
#2
Voila les codes les plus utiles pour son mod menu

Code:
Friendly Fire:
Code:
toggle ui_friendlyfire 1 0
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Aim Assist:
Code:
aimSpreadScale 0; toggle aim_slowdown_pitch_scale 0.4; toggle aim_slowdown_yaw_scale 0.4; toggle aim_slowdown_yaw_scale_ads 0.5; toggle aim_slowdown_pitch_scale_ads 0.5; toggle aim_slowdown_debug 1 0; toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0; toggle aim_aimAssistRangeScale 1; toggle aim_autoaim_enabled 1 0; toggle aim_lockon_region_height 90; toggle aim_lockon_region_width 90; toggle aim_lockon_enabled 1; toggle aim_lockon_strength 9999 0.6; toggle aim_lockon_deflection 0.0005 0.05; toggle aim_lockon_debug 0; toggle aim_autoaim_lerp 999 40; toggle aim_autoaim_region_height 999 120; toggle aim_autoaim_region_width 5000 160; toggle aim_autoAimRangeScale 2 1; toggle aim_input_graph_debug 0; toggle aim_input_graph_enabled 1;
Toggle UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500;
Hold Breathe Forever:
Code:
toggle player_breath_hold_time 30 4.5; toggle player_breath_gasp_lerp .001 6; toggle player_breath_gasp_time .001 1; toggle player_breath_gasp_scale 1 4.5;
Green Box:
Code:
toggle aim_slowdown_region_height 2.85 0; toggle aim_slowdown_region_width 2.85 0;
Laser:
Code:
toggle laserForceOn 1 0;
FPS:
Code:
toggle cg_drawfps 1 0;
Super Steady Aim:
Code:
toggle perk_weapSpreadMultiplier 0.0001 0.62;
Rapid Fire Guns:
Code:
toggle player_burstFireCooldown 0 1;
Instant Reload:
Code:
toggle perk_weapReloadMultiplier 0.0001 .5;
Max Explosive Damage:
Code:
toggle scr_maxPerPlayerExplosives 999 2;
Marathon:
Code:
perk_sprintMultiplier 20; player_sprintUnlimited 1;
Super Slight Of Hand:
Code:
perk_fastSnipeScale 9;perk_quickDrawSpeedScale 6.5;
Cheaters Pack:
Code:
compassSize 1.25;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 57;r_zfar 0;r_znear_depthhack 2;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 999;player_burstFireCooldown 0;perk_bulletPenetrationMultiplier 0.001;perk_weapSpreadMultiplier 0.0001;perk_weapReloadMultiplier 0.0001;perk_weapRateMultiplier 0.0001;perk_grenadeDeath remotemissile_projectile_mp;cg_drawFPS 1;perk_extraBreath 999;player_breath_hold_time 999;perk_sprintMultiplier 20;perk_armorPiercingDamage 999;player_sprintUnlimited 1;cg_drawShellshock 0;scr_maxPerPlayerExplosives 999;phys_gravity -9999;missileRemoteSpeedTargetRange 9999 99999;
Infections Pack:
Code:
compassSize 1.25;compassRadarPingFadeTime 9999;compassSoundPingFadeTime 9999;compassRadarUpdateTime 0.001;compassFastRadarUpdateTime 0.001;compassRadarLineThickness 0;compassMaxRange 9999;aim_slowdown_debug 1;aim_slowdown_region_height 0; aim_slowdown_region_width 0;cg_footsteps 1;cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;laserForceOn 1;r_znear 55;cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;scr_airdrop_mega_ac130 500;scr_airdrop_mega_helicopter_minigun 500;cg_ScoresPing_MaxBars 6;cg_scoreboardPingGraph 1;cg_drawShellshock 0;
Good Carepackages:
Code:
scr_mega_airdrop_ac130 999;scr_airdrop_ac130 999;scr_mega_airdrop_emp 999;scr_airdrop_emp 999;scr_mega_airdrop_helicopter_minigun 999;scr_airdrop_helicopter_minigun 999;scr_airdrop_mega_helicopter_minigun 999;scr_airdrop_mega_helicopter_flares 999;
Nuke Cancel Mode:
Code:
toggle nukeCancelMode 0 1;
Go Prone:
Code:
toggle cl_stanceHoldTime 50 100 200 300 500 999;
Killcam Data:
Code:
toggle drawKillcamData 0 1;
Map Rotation:
Code:
toggle compassRotation 0 1;
Mini Icon Toggle:
Code:
toggle con_minicon 0 1;
Toggle Gravity:
Code:
toggle g_gravity 20 800;
Toggle Game Speed:
Code:
toggle g_speed 190 400 600 4000;
Contrast Toggle:
Code:
toggle r_contrast 1 0 3 4;
Lader Jump:
Code:
toggle jump_ladderPushVel 1024 128;
Super Javelin:
Code:
toggle missile_macross 0 1;
Knock Back:
Code:
toggle g_knockback 1000 5000 5;
Knife Range Toggle:
Code:
toggle player_meleeRange 999 2;
Map Size:
Code:
toggle compassSize 1 1.25 1.5 1.75 2 3 4 5;
Invisible Gun:
Code:
toggle cg_gun_x 0 -50;
Fail Headsets:
Code:
forcevoicefail 1
Change Team:
Code:
toggle ui_allow_classchange 0 1;
Talk To Other Team:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;g_deadChat 1;
toggle scoreboard font:
Code:
toggle cg_scoreboardFont 0 1 2 3 4 5 6 7 8 9 10;
L33T Hacks:
Code:
toggle ui_debugMode 0 1;
Nuke In Carepackage:
Code:
toggle scr_airdrop_nuke 0 999;
PC Graffx:
Code:
toggle scr_art_tweak 1 0; toggle scr_art_tweak_message 1 0; toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0;
Colored Scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Change Team:
Code:
ui_allow_teamchange 1;
Only Headshots On:
Code:
scr_game_onlyheadshots 1;wait 1; fast_restart;
Only Headshots Off:
Code:
scr_game_onlyheadshots 0;wait 1; fast_restart;
Unsusable Square:
Code:
toggle g_useholdtime 0 65535;
Normal Camera Bob:
Code:
player_sprintCameraBob .5; bg_weaponBobAmplitudeBase .16; bg_weaponBobAmplitudeDucked 0.045 0.025; bg_weaponBobAmplitudeProne 0.02 0.005; bg_weaponBobAmplitudeRoll 1.5; bg_weaponBobAmplitudeSprinting 0.02 0.014; bg_weaponBobAmplitudeStanding 0.055 0.025; bg_weaponBobLag .25; bg_weaponBobMax 8;
Zero Camera Bob:
Code:
player_sprintCameraBob 0; bg_weaponBobAmplitudeBase 0; bg_weaponBobAmplitudeDucked 0 0; bg_weaponBobAmplitudeProne 0 0; bg_weaponBobAmplitudeRoll 0; bg_weaponBobAmplitudeSprinting 0 0; bg_weaponBobAmplitudeStanding 0 0; bg_weaponBobLag 0; bg_weaponBobMax 0;
Clan Tag Verify:
Code:
sv_allowedClan1 [1st Clan Tag Here];sv_allowedClan2 [2nd Clan Tag Here]
Fast Sensitivity:
Code:
profile_setViewSensitivity 50
Slow Aiming:
Code:
perk_weapSpreadMultiplier 1000 0.62
Riot Party:
Code:
shieldImpactBulletShakeScale 10
Mantle Hack:
Code:
mantle_check_range 999
Never Disconnet:
Code:
disconnectOnSignOut 0
Stupid Sentry:
Code:
sentry_placement_feet_offset 100
Verify Lobby:
Code:
g_speed 0;jump_height 0;wait 200; say Welcome To [Your PSN] Lobby;wait 200; say Hosted By:[PSN Name];wait 150; toggle jump_height 1000;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999; wait 5; g_speed 500;wait 5; toggle g_gravity 1000
Vote To Skip Toggle:
Code:
toggle set party_vetoPercentRequired 0.01 0.501;
Colored Teams:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0;
Unbreakable Glass:
Code:
glass_break 0;
Floating Glass:
Code:
toggle glass_fall_gravity -99 800;
Fast Heart Beat:
Code:
toggle motionTrackerSweepSpeed 9999 2000; toggle motionTrackerSweepInterval 1 3; toggle motionTrackerSweepAngle 180 90; toggle motionTrackerRange 2500 1600; toggle motionTrackerPingSize 0.1 0.2;
Low Ammo Color:
Code:
lowAmmoWarningColor1 1 .5 0 1; lowAmmoWarningColor2 0 0 0 1; lowAmmoWarningNoAmmoColor1 1 .5 0 1; lowAmmoWarningNoAmmoColor2 0 0 0 1; lowAmmoWarningNoReloadColor1 1 .5 0 1; lowAmmoWarningNoReloadColor2 0 0 0 1;
Fast Predator Missle:
Code:
missileRemoteSpeedTargetRange 9999 99999;
Name Color:
Code:
ui_playerPartyColor 0 1 0 1;
Choose Gamemode:
Code:
g_TeamName_Allies ^2Hackers; g_TeamIcon_Allies cardicon_prestige10_02; g_TeamIcon_MyAllies cardicon_prestige10_02; g_TeamIcon_EnemyAllies cardicon_prestige10_02; g_ScoresColor_Allies 0 0 0; g_TeamName_Axis ^2Sony; g_TeamIcon_Axis cardicon_weed; g_TeamIcon_MyAxis cardicon_weed; g_TeamIcon_EnemyAxis cardicon_weed; g_ScoresColor_Axis 1 .5 0; g_ScoresColor_Spectator 1 .5 0; g_ScoresColor_Free 1 .5 0; g_teamColor_MyTeam 0 1 0; g_teamColor_EnemyTeam 1 0 0; g_teamTitleColor_MyTeam 1 .5 0; g_teamTitleColor_EnemyTeam 0 0 0; cg_overheadTitlesFont 4; cg_crosshairDynamic 0; cg_ScoresPing_LowColor 1 0 0 1; cg_ScoresPing_HighColor 0 0 1 1;
Bouncy Greneades:
Code:
toggle grenadeBounceRestitutionMax 5 .3; toggle grenadeBumpFreq 9 .3; toggle grenadeBumpMag 0 .4; toggle grenadeBumpMax 20 100; toggle grenadeCurveMax 0 4; toggle grenadeFrictionHigh 0 .4; toggle grenadeFrictionLow 0 .01; toggle grenadeFrictionMaxThresh 0 100; toggle grenadeRestThreshold 0 20; grenadeRollingEnabled 1; toggle grenadeWobbleFreq 999 .08; toggle grenadeWobbleFwdMag 999 10;
TBag:
Code:
gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;wait 10;gocrouch;wait 10;+gostand;
Flashing scoreboard:
Code:
set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 1 1 1; wait 30 ; set cg_scoreboardMyColor 0 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 1 1 1; wait 30 ;set cg_scoreboardMyColor 0 0 1 1; wait 30 ;set cg_scoreboardMyColor 0 1 0 1; wait 30 ;set cg_scoreboardMyColor 1 0 0 1; wait 30 ;set cg_scoreboardMyColor 1 .5 0 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 0 .5 1; wait 30 ;set cg_scoreboardMyColor .5 0 1 1; wait 30 ;set cg_scoreboardMyColor .5 .5 1 1; wait 30 ;set cg_scoreboardMyColor 1 .5 .5 1; wait 30 ;set cg_scoreboardMyColor 0 1 1 1; wait 30 ;set cg_scoreboardMyColor 1 0 1 1; wait 30 ; set cg_scoreboardMyColor 0 .5 1 1; wait 30 ; set cg_scoreboardMyColor 1 1 1 1;
Shellshock:
Code:
toggle cg_drawShellshock 0 1;
Drugs:
Code:
jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 30;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;wait 50;jump_height 25;g_speed 100;player_sprintSpeedScale 1;say ^1D^2r^3u^4g^5s ^6F^7T^8W;g_speed 50;jump_height 25;r_blur 30;r_debugShader 0;wait 50;r_blur 0;r_debugShader 1;wait 50;r_blur 30;r_debugShader 2;
No HUD:
Code:
toggle cg_Draw2D 0 1;
Film Shader:
Code:
toggle r_filmAltShader 0 1;
Color Box:
Code:
toggle r_showFbColorDebug 0 1 2 3 4 5 6;
Turn Around:
Code:
toggle r_lockPvs 0 1;
GTNW:
Code:
g_gametype gtnw;party_gametype gtnw;
Arena:
Code:
g_gametype arena;party_gametype arena;
VIP:
Code:
g_gametype vip;party_gametype vip;
One Flag:
Code:
g_gametype oneflag;party_gametype oneflag;
Search And Destroy:
Code:
g_gametype sd;fast_restart;
Domination:
Code:
g_gametype dom;fast_restart;
Team Deathmatch:
Code:
g_gametype dm;fast_restart;
Ground War:
Code:
g_gametype war;fast_restart;
Left Side Gun:
Code:
toggle cg_gun_y 0 10; toggle cg_gun_x 0 1;
Level 70:
Code:
set scr_givexp 2516000;set scr_set_rank 70;ui_promotion 70;uploadStats
Unlock Challenges:
Code:
scr_complete_all_challenges 1;uploadStats
Score Stats:
Code:
statset 2302 666666666;onlinegame 1;uploadstats;
Win Stats:
Code:
statset 2316 66666666;onlinegame 1;uploadstats;
Kill Stats
Code:
statset 2303 66666666;onlinegame 1;uploadstats;
Prestige 10:
Code:
statset 2326 10;onlinegame 1;uploadstats;
Prestige 11:
Code:
statset 2326 11;onlinegame 1;uploadstats;
Derank Lobby:
Code:
g_teamname_axis resetstats;g_teamname_allies resetstats
Force UAV:
Code:
toggle scr_game_forceuav 1 0; toggle compass_show_enemies 1 0; toggle g_compassShowEnemies 1 0; toggle compassEnemyFootstepEnabled 1 0; toggle compassEnemyFootstepMaxZ 99999 100; toggle compassRadarUpdateTime 0.001 4; toggle compassFastRadarUpdateTime 2; toggle compassEnemyFootstepMinSpeed 0 140; toggle compassEnemyFootstepMaxRange 99999 500
Disco mode:
Code:
r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;wait 50;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.6 1.45 0.3;wait 50;r_filmtweaklighttint 1 2 1 2;wait 50;r_filmTweakLightTint 1.06 0.5 1.3;r_filmtweakenable 0;
Fat:
Code:
toggle r_subwindow 0 1 0 2;
Skinny:
Code:
toggle r_subwindow 0 1 0 1;
Blurry:
Code:
toggle r_blur 0 1 2 3 4 5 6 7 8 9;
Bright:
Code:
toggle r_brightness 0 .25 .5 .75 1 1.25 1.5;
Black Hole:
Code:
toggle r_singleCell 0 1;
Thermal:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Rainbow:
Code:
toggle r_debugShader 0 1 2 3;
Blue:
Code:
toggle r_filmtweakenable 1 0;toggle r_filmusetweaks 1 0;toggle r_filmtweakinvert 1 0;
Pink:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1 2 1; toggle r_filmtweakdarktint 1 2 1;
Aqua:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 1 2 0;
Grey:
Code:
toggle r_filmusetweaks 1 0; toggle r_filmtweakenable 1 0; toggle r_filmtweakinvert 1 0; toggle r_filmTweakLightTint 0 0 0;
Chaplin:
Code:
toggle r_filmTweakInvert 1 0; toggle r_filmTweakbrightness 2 0; toggle r_filmusetweaks 1 0; toggle r_filmTweakenable 1 0; toggle r_filmtweakLighttint 1.06 0.5 1.3;
Promod:
Code:
toggle cg_fov 90 68;
Weird Pro Mod:
Code:
toggle cg_gun_x 6 0; toggle cg_gun_y 3 0; toggle cg_gun_z 1 0;
Purple Vision:
Code:
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1;r_filmtweakdarktint 1 2 1
Harrier In Carepackage:
Code:
scr_airdrop_mega_harrier_airstrike 500;scr_airdrop_harrier_airstrike 500
Pavelow In Carepackage:
Code:
scr_airdrop_mega_helicopter_flares 500;scr_airdrop_helicopter_flares 500
AC130 In Carepackage:
Code:
scr_airdrop_mega_ac130 500;scr_airdrop_ac130 500
Chopper Gunner In Carepackage:
Code:
scr_airdrop_mega_helicopter_minigun 500;scr_airdrop_helicopter_minigun 500
EMP In Carepackage:
Code:
scr_airdrop_mega_emp 500;scr_airdrop_emp 500
Nuke In Carpackage:
Code:
scr_airdrop_mega_nuke 999;scr_airdrop_nuke 999
Reset Carepackage:
Code:
scr_airdrop_mega_nuke 1;scr_airdrop_nuke 1;scr_airdrop_mega_emp 10;scr_airdrop_emp 10;scr_airdrop__mega_helicopter_minigun 10;scr_airdrop_helicopter_minigun 10;scr_airdrop__mega_ac130 10;scr_airdrop_ac130 10
Colored Team:
Code:
g_teamcolor_axis 1 0.5 0; g_teamcolor_allies 0 0 0
Disable Killstreaks:
Code:
scr_hardpoint_allowartillery 0;scr_hardpoint_allowuav 0;scr_hardpoint_allowsupply 0;scr_hardpoint_allowhelicopter 0
Change Team:
Code:
toggle ui_allow_classchange 1 0;toggle ui_allow_teamchange 1 0
God Mode
Code:
scr_player_maxhealth 100000000
Show IP:
Code:
showip
Toggle Constrast:
Code:
toggle r_contrast 1 0 3 4
Prestige 0:
Code:
disconnect; setplayerdata prestige 0; uploadStats
Prestige 1:
Code:
disconnect; setplayerdata prestige 1; uploadStats
Prestige 2:
Code:
disconnect; setplayerdata prestige 2; uploadStats
Prestige 3:
Code:
disconnect; setplayerdata prestige 3; uploadStats
Prestige 4:
Code:
disconnect; setplayerdata prestige 4; uploadStats
Prestige 5:
Code:
disconnect; setplayerdata prestige 5; uploadStats
Prestige 6:
Code:
disconnect; setplayerdata prestige 6; uploadStats
Prestige 7:
Code:
disconnect; setplayerdata prestige 7; uploadStats
Prestige 8:
Code:
disconnect; setplayerdata prestige 8; uploadStats
Prestige 9:
Code:
disconnect; setplayerdata prestige 9; uploadStats
Prestige 10:
Code:
disconnect; setplayerdata prestige 10; uploadStats
Prestige 11:
Code:
disconnect; setplayerdata prestige 11; uploadStats
Every One Can Hear Me:
Code:
cg_everyoneHearsEveryone 1;cg_chatWithOtherTeams 1;cg_deadChatWithTeam 1;cg_deadHearAllLiving 1;cg_deadHearTeamLiving 1;cg_drawTalk ALL;cg_deadChat 1;
Super Melee:
Code:
toggle player_meleeHeight 1000 10; toggle player_meleeRange 1000 64; toggle player_meleeWidth 1000 10;
Minisclue Jump Damage:
Code:
bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 1;
Show Status:
Code:
status
Donc avec sa je peut créer mon propre menu?
 
Inscrit
26 Septembre 2012
Messages
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#9
Pour le derank "g_teamname_axis resetstats;g_teamname_allies resetstats" ca fais à tout les joueurs de la partie ou c'est à mettre dans un cfg?
 


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